We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
Dear game developers, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://www.liman3d.com/gamedevtools.html For those, who are not familliar: Textures vol. 1 "Solid…
Liman3D provides high quality texture collection at special price (50% OFF). You can now get any of our texture collections for half of the normal price. Textures vol. 1 "Solid Walls" Textures vol.1 "Solid walls" is a collection of high resolution images of seamlessly tileable textures. This texture collection is dedicated…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
I'm looking for a 3D Artist to render accurately and texture the weapon Venuzdonoa/Venuzdnor from the Misfit of Demon Academy in a semi-realistic style for my own use. I plan to use this in The Elder Scrolls V: Skyrim Special Edition. Willing to pay, but I'd like to pay half prior to the work and the other half upon…
Hello game artists! Xmas time is almost coming. We specially provide a 35% discount on our texture collections. Pick up now any of our texture collections and save 15.75 USD. The period during which a customer can deduct the discount from the normal price starts on 1st of December and ends on 15th of January. Pick up now…
i'd be interested to see how others organize their texture and photo ref libraries. mine is in need of a more organized structure. my texture directory's current state: \Resource Library \\Texture Library \\\Texture Bakes \\\Texture Mess for now i'm thinking of organizing it like my music which is is an adopted system that…
Hi! Last time I was wondering how modern RTS games like Age of Empires 4 deal with texture optimization. I'm familiar with approach from 0AD that is amazing but in some aspects is outdated (like separate heads or atlas texture for all buildings per faction).…
Okay, so coming from offline renderers. I need some detailed explanations about unique texturing especially without tiling and what technique are currently being used to achieve this. I am aware of using tiling textures with mask and randomising and blending several textures but as someone who paints textures unique to…