That's really cool, @refraction. Very nice pose! Insisting on 2D art, followed a painting tutorial of painting a bust and ended up with this. If you guys know any cool tutorial that you think could be helpful, please let me know. Can be through Inbox.
When modeling characters, I use an edge flow that follows underlying musculature. This will help create better deformation when your character is animated. Here are some tutorials I used when I got started with character modeling. http://www.arildwiro.com/tutorials/tutorials.html
I could swear it comes with a tutorial about using the unwrap features... If not, then this should cover it. http://waylon-art.com/uvw_tutorial/uvwtut_01.html Since this is a Tutorial for 3Ds Max not all of the features will be in Gmax, but it should give you enough info to get rolling in the right direction.
Hmm... alright, that stuff makes some sense. I'll have to read poop's tutorial, his still is generally awesome. And yea, that's probably true. I was just following Cholden's tutorial, it was very basic, so it was good to get me started. Thanks a bunch man.
The wiki is a good place to start For Modo tutorials I imagine youtube should have more than enough to get you going Just remember that you can apply any tutorial to the package you're on, it may have different tools or workflows but it's all the same in the end! :)
Hi guys, I did a tutorial on my workflow using the Hair&Fur modifier to create real time hair. I hope you'll like it [ame=" https://www.youtube.com/watch?v=a-TsteJQGg8"]TUTORIAL - Real Time HAIR Modeling with Hair & Fur - YouTube[/ame]
oh that's a shame... i'm not really sure what you mean by the full process? that won't include the creation of the specific rock texture from this tutorial will it? i actually love that result from your quick doodle, don't know if there's any decent tilable rock tutorials out there
There's also a tutorial someone made for substance where you can blend between two types of normal map bakes, should get rid of waviness. http://polycount.com/discussion/156215/tutorial-perfect-normal-map-baking-in-substance-designer-5-without-using-a-cage
this little tutorial should help for the tga alpha http://www.cglearn.com/tutorials/max3/13_mapping_coords_still_life_part_3.html not sure about displaying vertex alpha, not even sure if you can. To display vertex colours, you have to go the display rollout and check vertex colours and shaded if needed