Are you making changes to the mesh that you are trying to conform to? That might throw it off, normally the target mesh needs to be as stable as possible. Normally the mesh that I'm conforming to is collapsed to editable poly or editable mesh. Even if you don't change anything if you go back down the stack and don't exit…
So I'm trying to keep everything where it is. I tried using Deformation to scale to 50, then right away to test I did -50, and it didn't scale down to the exact spot. Any idea? edit: Just ran a test. I can scale it to 50, and to get it back to the right spot immediately, I have to scale it to -67. Why is this? edit 2:…
When you're close up, the depth of field is very narrow. Use a higher aperture value. You may need to use a tripod or raise your ISO to maintain a fast enough shutter speed with a small aperture opening (larger aperture number). Shoot in A or M mode. Also, read this book:…
Maybe also changing some basica features that are activated by standard. I know some of them are there for a reason and from heritage...but the majority is now using it for it's sculpting and not for illustration, so maybe push the illustration only stuff into a seperate submenu and run the whole thing for sculpting first.…
Thanks vig though that didn't help my situation I guess I should just do It all again damn It all to hell, but if anyone has any info as to a fix for the smoothing issues I am having I would love to hear them for future reference. Edit: What happen was that I had 2 faces that didn't register in the double faces STL CHECK I…
Is there equivalent of Reset X-From in Maya? If so use it. In 3ds Max there is STL Check (used mostly for rapid prototyping) to help as well as xView which can help you determine a lot of errors quickly (open edges, flipped faces etc). EDIT: try to use automatic unwrap and render if it helps. EDIT 2: is that 3rd one normal…
Absolutely, it only dawned on me that it was the exact same in the old Resi's as I was writing that post... but somehow, it works in the old titles, and definitely does not in 5. Probably down to our expectations from other similar 'over the shoulder' titles. But then there's the whole inventory issue as well... shockingly…
I have a script that might be able to help, if your model is perfectly symmetrical. Install and run the script. In the dialog box click initialize. This will pair the verts. Edit one side of the model with Perserve UV's checked. Select the vertices you edited then in the script window press Mirror. The script won't work if…
Hey guys, Hope you don't mind a coder around here :) I'm in the process of learning 2d/concept basics and this contest seems like a good way to do it. Here's my first attempt at a concept: The idea stems from the concept of "force of nature". I think it lacks detail, but I'm also thinking that I should probably keep it…
My impressions of them are: If you can or want to code go with Gamemaker. If you like to drag 'n drop stuff go with Construct 2. Another one to take a look at is Stencyl, I think you can make games via code and/or visual node based editing with it. Some relavent TIGSource threads:…