I been modeling this sword for the past few weeks and want to show what I have so far. All of the rights for this concept art goes to Hokoodo Fantasia. Rendered versions
Decided to create this topic not only to show my texture work but to compare my every new work with old one . I hope you guys like it :smiley: This one is my first texture created in substance designer , thanks to Rogelio Olguin tutorial .
Hello, I was hoping that I could get some critiques on the current state of my work. I know i am no where near at the skill level required for a job but i just want to know if i'm on the right track. Any tips and corrections on my work will be greatly appreciated as they will help me improve my future projects. Heres a…
Hi, my is Tony and I am currently attending the Art Institute of Vancouver-Burnaby. I graduate in Sept 2008. as a environment artist. Here is what I am currently working on... Any comments on how I can improve or make better would be very helpful. I going towards the hand painted art style in this scene. Here are some…
Hello this is my first post for a critique. This character is one of my own design. I sculpted the High Res in ZBrush and Completed the UVs in Maya. I used a combination of Substance Painter and Adobe Photoshop to create my maps for the texture. Please let me know what you think as I wait for my rig to be completed so I…
Hi all, I'm working on making a full body model of Sophie Marceau. So far I have the face mostly completed so I figure I put it up here and possibly get some critiques. Thanks. one of my reference pictures:
Hey, I've been working on a combo attack and I also wanted to work on animating a better feeling of weight. Let me know if you have any feedback. http://www.syncsketch.com/playground/86968744619946c4af7b2ba1240afa01