Hello, hope all is well! Portfolio Feedback * So for starters make sure you always hyperlink your website. Even in a very informal post. When apply or writing emails to employers having it be super easy with just a simple click is just a good habit to practice. * "Zombie hunter Sci-Fi motorcycle" could use some more…
This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
Dear polycount-menbers, I'm currently doing research on a project for future clients of mine. Without going to much into detail I'm planning to build a web-based configurator engine which enables customers to design custom made clothing online. (I also posted this thread in cgtalk forum to broaden my input, please don't…
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…
OK, I took a quick look at it this morning and had it working perfectly within 10 minutes. The only thing I'm not sure about was the highpoly segment of the shoulder bit, it seemed to be an XRef from a different file not included in footsoldier.zip , so I made a new one quickly by cloning the lowpoly section and adding…
Hello, I am 3D artist with experience in creating 3D environment and Prop. I currently looking for full time job(remote) or freelance work. Thank you for checking my post! My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK https://www.artstation.com/hicham…
Hello! I’m currently looking for a mentor to help guide me in learning Blender over the summer. As part of a school requirement, I need someone who can check in with me at least once a month to look over the 3D models I’ve created, provide constructive feedback, and offer general guidance to help me improve. I already have…
Hey guys, we've implemented our ray traced cinematic renderer into our inhouse UE 5.3 branch and here is our 1st render from it. HQ image here - https://www.artstation.com/artwork/Jvd0yZ
Hey guys. Got a new render and some wires at the request of vassili_zaytsev. I've never done wire renders before so I apologize for the choppy quality. I would love an isoline display option when I render with mental ray, because it subdivides the mesh from the smooth preview in two iterations, which makes the render…
This skylight is designed to the scanline renderer with/without light tracer.Its just faster with light tracer. The way how you can bake ao with MR: 1. Switch to the Mental ray renderer 2. Go to the material editor 3. In the material editor, click to the little box next to the self illuminaton. 4. Put MR Ambient/Reflective…