this is awesome! Rendering an environment in marmoset is an interesting choice, I've only ever used it for individual model showcases. Also, what's the big red thing in the middle of the screen? Blaster bolt?
I might do that, but still get marmoset as it looks handy to have. Earlier you said about the fabric normals and the threading, I don't understand what you mean.
I forgot to post the wireframe, sorry Avanthera I completely forgot to post it up here. I've also updated the final renders and removed the sharpen effect from marmoset.
Looks great! :D I agree with Wombatinahat (Amazing username), you should download the trial of marmoset, it would be great to show of an asset like this: http://www.8monkeylabs.com/toolbag
I was considering using layers of alpha planes with enough geometry to deform, shift and move correctly to create that wispy effect, so that I could render that effect in Marmoset or in engine.
seem that you're using an old version, you need to update your marmoset toolbag :) also, very cool work, i always keep an eye on it because it was very inspirationnal ! :)
If you are looking for a game render, why not bring them into UDK? Marmoset works nicely, or even use a viewport shader, I'm not to sure about Maya viewport shaders however.
I guess you could use alembic to export out the animation, that way you don't need to worry about the weights. But that's assuming you're not gonna export to the Marmoset viewer
Fixed part of it, the artifacts of the lowpolygon model are fixed by turning on AND off "Fix Mirrored Tangents" in marmoset toolbag. The bad bake in xnormal (see the first normalmap) logically did not change.
Crossposting from my own thread :) still working on this guy : And a shot with some Marmoset postprocess : trying to get those textures to look better, any suggestions much appreciated