If what MoP said doesn't work, try setting the low poly to be non-renderable, same right click/object options window MoP pointed to. IF that doesn't work... - Select your low poly object - Under Edit Poly go into Element - Select all - Under the Edit Poly Geometry rollout, click "Hide selected" (It will keep the low poly…
don't forget, max is funny about sorting geometry. if the polygons are part of the same mesh, they are sorted in order of their creation. That seems wierd and it is kinda wierd, but it means if you detach and re-attach the elements 'from the inside out' they should get drawn from the innermost layer outwards. If its…
Just a tip- no need to explode your meshes with handplane baker. You can also control how AO interacts between objects with "isolate ao" and "is floater". Isolating the AO treats the AO bake for that groups as it's own separate render. That is useful for animated objects where you don't want them leaving shadows in place…
Thanks tda for the input and I already tried that, but turns out to be a not very good result. I noticed the problem mainly because of the way Max handle alpha/ opacity render based on which object created first/ last. Looking through the newer object created it'll render the alpha correctly but when I looking through the…
You can fill each subtool with a material color. So, select your subtool, make sure Mrgb and rgb are turned off. Turn on M for material, then go to the color tab at the top and fill object. Later if you decide that you want to go back to how zbrush orginally displayed your model, you can fill all the objects with the flat…
Ignore everything I said before I just remembered a simple work around. You'll kick yourself when you read it, I did when I remembered it. Create a dummy object, snap it to the CoM, link the CoM to the Dummy and use the Dummy as the new CoM. Edit the dummies curves as if it was the CoM and you're golden. If it won't let…
You sir, are awesome. Thanks for the great response and it was perfect explanation. I get what you're saying (I think, lol). So animate in the reference to the space of the environment. So environment items I assume it needs a bone weighted to the object and therefore animated with the character, and where the object is…
Helou, I need your little help. I'm beginner in baking so please forgive me;> I just want to display properly normal maps in 3d max. I'm making some test and all the time I see object with smoothing group. I do such stages: 1. object low poly (assigning 1 smoothing group for the whole object) 2. high poly 3. baking normal…
Hello, I'm not sure the best way to word this question. I've explored all of the options for symmetry in Zbrush and didn't fidn anything that suits the object I'm working on. with x and y symmetry and rotation (to move the center point) I've been able to make this object. I was only able to create one piece of the object.…
I have a 3DSMAX 2011 scene (directx mode) with many objects and when I assign complex Vray materials to the objects in the scene the viewport slows down to a crawl: 4FPS. When I apple a simple Vray material the viewport performance is about 40FPS. When I apply an simple Standard material the viewport performance is about…