FYI there is no texture slot named roughness in Marmoset Toolbag. Instead, hit the invert button in the gloss section which will give you accurate results for using a roughness map.
Been a while since a post again. Started texturing in substance painter and working with rendering in marmoset. Still need to fine tune the materials and add small details and decals.
Glad you like it Hellstern =) Test bake. I tried to replicate an "outline shader" in marmoset, it looks ok from afar even though there are some small artifacts.
*UPDATE* I wanted to try a new and better way to do Texture, then I sculpted it in Zbrush with dislpacement modification. All done in Zbrush and Photoshop. Rendered on Marmoset in PBR!
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973* * *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
I actually ended up achieving the result using substance painter but im still not really sure why it didnt work in marmoset, it seems you cant change the length of the internal facing rays in marmo but not sure if thats it.
Hi, I'm working on a Substance material for Chinese plates with cracks. I have cracks on the material but I wanted to add a clearcoat layer on top with something like this cracks. Should I add these cracks in the Microsurface Roughness ? Or add a clearcoat and do the cracks there? thanks
Ok was able to finish off the model . Was a fun little exercise! Blender, Substance and Marmoset were the software used for the piece. @ItsReasonArt Thanks man . Yeah the wheels are there . Just hard to see in most angles
Hey Polycount :) Here's a little axe of mine made recently, 647 Tris total - PBR Metal/Rough textures at 2048x1024 scale Software used include blender, houdini, substance painter/designer, photoshop, and presentation in Marmoset 4