Here we go. I wrote some unity custom tools to build a mapping layout to map my incoming bone indices to the ones from the original models. The rest is done via UtinyRipper for extracting the complete assets content and Unity Assets Bundle Extractor for replacing the files within the original pack file with the new ones…
Unity's faster than unreal, and less restrictive (without investing heavily in modifying unreal's source) might want to have a look there. Unreal is best if you're doing epic stuff stuff the epic way. Unity by contrast is pretty blank slate and with this year's new scriptable render loops, they've exposed a hell of a lot…
Hey Synyster; I stumbled across this while I was about to start a similar project. I built the beachhead and temple in Unity 5 a few months ago and was more or less planning on porting the assets across and continuing within Unreal. Some screenshots from my Unity version: Would you be interested in perhaps merging the two…
To be honest, the search started out as an attempt to find out about some nice Unity plugins/assets that might help me out on my own Unity project that I've been busy with lately. I generally support Polycounters' work by buying whatever stuff they have to sell and I usually end up with something great in my hands. Also…
Wow, fantastic! Can you explain a little more about the tilesets... eg Is the whole tile including building and other objects exported from the 3d package into unity? How are the shadows calculated for the ships (enemies and player)? We are having problems with the quality and performance of shadows in Unity on mobile. And…
MonoGame's currently pretty broken on Mac too... been struggling with it for about a week without much actual progress. I also suggest Unity and C#. If you're still interested in XNA though there's: http://gamedev.tutsplus.com/articles/how-to-learn/how-to-learn-xna/ EDIT: There's also the .net binding for SFML2 if you want…
About Black Lotus Empire is a shooter that allows the player free movement around the screen as the camera is moved along a pre-determined path. Players assume the role of Sparrow, a girl miraculously born with wings in the toxic Chinese countryside. She can fight on the ground or in the sky and utilize a diverse mix of…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
AAA projects imho never uses premade assets. That's why they are AAA. But everybody else in fact does these days. That's why there is an asset store for Unity or Unreal. In the end it's allowed what works. So simply try it out. If it fits to your needs, stick with it. If not, search for replacement.