hello guys im going to create a game level from scratch including concept art , if you were in my place how would you aproach it , i need you opinions ! thank you !:)
Interesting project. The latest concept reminds me of the Boys of Silence from Bioshock. Chains are always a pain to skin and around the hips/torso even more so. Just a consideration for the game mesh.
Hello Polycount! This is my first post on here and am looking for feedback on some work I've done in the last couple months. I'm currently in my fourth year at college and looking for input to make myself better in anyway. Here is a link to my deviant art portfolio, I'll also post some images here. I'm also looking into…
Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18 State of the Game Well folks we're closer then ever before to having the first build internally for being able to play all the mechanics and systems together in a complete playtest with mission scripting. As we near December everything will…
^Agree, I'm going to be starting a Level design project before to long here also. I'm loving this thread so far! Keep it up! There had better be ice cream malt power ups that increase life or something :P.
Hey folks, So I've been working in this game character and I wanted to have a quick look how thins are going so I decided to generate the normal map. I started with zbrush to build the high poly, then Maya to make the retopology and Headus UvLayout to create the UV'S. After everything set, I used Xnormal to generate the…
Now i want to show something too. I currently working with some other students at the games academy on a rail shooter and i make there the environment now for 2-3 months. Its wip but crit is welcome :) there exists a second scene but i dont know if i should post images because i want to change that scene. arg the images…