UE3 would be a good choice, as is Cryengine 2 and maybe Source for some stuff. Just use which you feel more comfortable using. There's plenty of tutorials for each engine. Oh, and building modular sets is a lot harder than you think. You need to stick too the grid and do plenty of pre-planning.
Drew out my fake NBA arena and planning for making it modular. Did the ring, need to do normals and spec maps. The rectangle is NBA court size paint to paint (end to end up to the painted border), the one in the ring is burly-man height (like 6'7"~6'8"). Racks, ring accessories and jumbo tomorrow.
1. You don't need to make the walls 'modular' per se, but its definitely a good idea to make each wall a separate mesh - physics load is lighter, and you'll get better lightmaps 2. That's a question for the art director, but since its a portfolio piece, you'll have to make a judgement call. Good luck :)
Thanks for your kind words and feedback Ashervisalis,Yes the buildings are composed of a few modular pieces and tileable textures,I made the snow fall-off for some parts of the ground a softer because I wanted to add some variation to the amount of snow accumulated on the ground,Might have made the fall-off too soft though.
So minor update here, I decided to approach the building via modular pieces. I completely remodeled and set dressed a bit in unreal. Let me know what you all think! The meshes with the default shader are the plywood/wood boards (assuming some of the owners of the stores boarded up before leaving, or staying for the…
yea alot of people tend to create the high poly first, cause then you can either just subtract edges in max or use a different program to create the low poly like topogun or something. For an object like this you may want to think about a modular construction approach as oppose to bringing the entire object in mudbox
Thanks, ya Very roughly based. I took measurements of similar objects and used those as reference points and went for there. I had some sizing adjustments but for the most part it works. Also I set up everything to work modular so I tried to get alot of research to make that work correctly. Bletzkarn said:
Does that mean I got to post banners with my logo everywhere? I like the idea of doing something expandable/modular, like how gears of war multiplayer maps were actually part of a single player mission, maybe the idea for the DM level can be part of a story that could be later expanded into a full level.
Update: Updated textures on my graduate piece.. Stryker. Will be getting the renders of the props for my modular building set rendered out. Not really sure why my images are showing up a tad bit blurry, tried hosting it through blogger and photobucket.. both give me the same results.. perhaps someone knows why?
Thanks for the feedback!! The mech will definitely run and he sometimes boosts to jump/hover. I can't wait to animate it. Finished up the process of making the lowpoly and doing UV. Quick pass of throwing on some materials in substance painter! I made the internal details modular so that they can be turned off/on…