Hey Polycount! It's been some time since I posted anything new here, but I'm back with a new project. This time I'm making a steampunk flightcraft designed by Andrew Kim that looks a little something like this: I've come pretty far with the highpoly and I'll try to finish that up either today or tomorrow. Here's how it…
Hi all, I have a question about Ambient Occlusion maps. So I know you can use them on your models, however if you are using UDK/Unreal or a game engine that renders Ambient Occlusion automatically, do you still need to create Ambient Occlusion maps and apply them to your models? I'm using UDK 2013 for a game engine, not…
Just wanted to mention since nothing was really said about it from op but: clicking link. rat king concept search (it was a test in google search to see if they implemented it into search engines.) I'd recommend doing a lot of reviewing for concepts to get an idea what has already been "fleshed" out first than trying to…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
First off,some credit would be nice. Im pretty sure its ilja though (japhir). Anways, it depends on how experienced you are as a 3d generalist aswell as how you handle characters if they are not low poly. Judging from your statements,id say you are relatively new to the whole designing thing. Theres an awesome low poly…
I wasn't expecting this much feedback! Thanks everyone. I guess I am being held back in many ways by using older tech (Source is the newest game engine I've used, I do all my rendering in Max 9 still); character models are... definitely outdated and should probably go (especially since other threads suggest character…
Not bad. Designwise i think it mostly holds up. Except for the inside of the engines, that looks like the front of a 1950's jeep or something. The black covers on the engine are also a bit blocky and lowpoly looking. The presentation and some of the texturing is holding it back though. I don't see much material definition,…
Well, you sound like one. lol But yeah it's not much more than a 2 week progress so far. The pictures to compare are actually not color corrected in cryEngine yet, those are photoshoped for right now only (I know its not suppose to be photoshoped but I will get the lighting in engine later from sampling colors and setting,…
You'd probably need to check with a Unity-dedicated forum for assistance with displacement in-engine. The only other thing I could think of offhand would be whether or not you're using the HD shader setup. You may also want to ensure that you've set each texture to tile at the same ratio (e.g. albedo x4, displacement x4,…