Hi! Cool project! To what Eric was commenting, perhaps you can control the frequency/ detail of textures some by distance to camera. I think the wood structures/ scaffolding could use some supports to stabilize them, could also lead to some interesting silhouettes. The lights being attached into the ropes is a bit weird in…
I've always been super amazed and inspired seeing awesome artists here do their own thang like Blubber Busters, Astroneer, Airborn, and so many others (not that there's anything wrong with bringing other people's projects to fruition either!) It really makes me appreciate the skillz, creativity, and determination of some…
Hi guys, I have this body where I've already retopo-ed and UVed, and I'm adding multiple details on it that are in different subtools. I've merged the highpoly model with the subtools into 1 mesh. I've tried grouping them in the same polygroup and decimating but it won't work when I try to reproject the details onto the…
This project was originally intended for Allegorithmic's contest "The beast". However, I missed the deadline due to my busy work life. Still, I want to take this project to finish line. The original thread is here for early concept: http://polycount.com/discussion/164748/the-beast-spider-mistress#latest With that being…
Hey y'all, last week I released a micro-game that I designed and build mostly by myself, I also produced a 20 minute "making-of" which you can watch below :) The game's called Project Hailstorm and you can find it on Steam here: https://store.steampowered.com/app/3388760/Project_Hailstorm/ Here's some assets and images…
Level Designer Responsibilities: - Preparing sketches and maps for new locations (2d & 3d). - Building locations in the editor with existing meshes, tools and the help of environment artists. - Preparing parts of location for particular events. - Working very closely with the cinematics and quest implementation teams. -…
Hello everyone, sharing with you a big environmental project that I will start working on today for my personal portfolio. This is really a project I have high hopes for. I want this project to be playable and viewable from a third-person perspective (ready for the game) after completion. Of course I'll limit the area…
Hi there, Im a representative from an on-going Paper Mario fan project, to create a spiritual successor to the series. The game is being built in C#/XNA using the same 2D tweening animation style for characters as Paper Mario: The Thousand Year Door did. But, the team is in need of 3D artists and modelers to create the…
d1ver say: If you compare to how the film shipped in this aspect ratio you'll see that the framing is quite different. It uses a longer lens which results in a tighter crop on your focal point:…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests.Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp and…