Don't get me wrong. I'd love to learn how. I tackled MEL scripting a while back and I'm trying to get better at it every chance I get. The thing I like about having one curve to control a warp effect is, it's easy. Sure you could hand animate a warp effect. Then what if you want to tweak it, select all the curves involved…
I personally wouldn't track time at all when you're doing portfolio stuff. Just try to optimise your workflow. Set up hotkeys for anything you can imagine, that alone will save a massive amount of time. Also make some scripts ( you can use the listener in max if you don't know how to code like me) or look for scripts…
I believe I have the same script blocker that Direwolf has. I didn't mention it at first because if a site is not working, I usually check there to make sure that it's not a script thing, although it is extremely bizarre for a page to just be blank. Normally, most sites load just fine with the exception of an error here or…
- upgrade to XP :) just joking ^^ A year ago I had a animation project with CAT and things went horrible slow,- in the end I ended up writing a script that would let me quickly define a time range and then with a single button make a animation preview and instantly view it. Usually that would take just a few seconds to…
if you look under : view > camera tools > tumble tool. there's some settings in there you can play with ( i can't remember the specifics off the top of my head ) to get the camera to tumble about wherever your cursor is located over a mesh. over a mesh because it doesn't behave as you'd hope when you've made a selection…
Maya = less clutter, less useless legacy stuff. Nice animation and rigging tools. Still playing catch-up as a modeler (badly). Great, easy scripting, even for a non-techy artist. Needs hours of downloading scripts from highend 3d and making your own to make it competative. Max=huge messy interface, great modeling tools.…
I use this very simple script to move the pivot to the lowest center point on the mesh, then move the mesh to 0, 0, 0. I use just before I export props (if I don't have a specific place the pivot needs to be). (--Sets the pivot to the lowest point in a mesh, then center the object to world zeroif $ != undefined then (…
[ QUOTE ] How do i disable the default lighting? [/ QUOTE ] Adding any light into a scene turns off the default lighting. But for a professional presentation you don't really need any fancy GI lighting, take a look at Bobo's site. It's mostly just viewport screen grabs, and I think it looks very professional. But for a…
It's ctrl+shift+drag now. Doesn't make much sense and isn't even unified across different tools, but it is what it is. Ideally, you'd simply be able to switch Smart Extrude to that new combination and reassign the old behavior to shift+drag, but I haven't found a script or plugin for that. Might not even be accessible.…
Hi, I have a few ZMT files that I would like to use with the SuperClayMode (http://cganimator.com/superclaymode-v1-1/) script with Max. That script uses matcap images. So I did a search for converting ZMT to image and found this article: https://blenderartists.org/t/how-do-i-extract-the-matcap-images-from-zmt-files/693612…