Ive been having issues with baking inside XNormal. It seems that objects that are close to each other (with no intersecting cages) have issues where meshes are reflected onto other objects. In the image you can see that an object that was far away from the other has been projected onto the normal map. - I'm using the…
I'v been looking al over for a fix for this and nothing has helped or only helped a little bit. 1. When zooming out even if it's a small object I get a black roundness to the object. http://i60.tinypic.com/53tled.jpg 2. The start of borders shows through the object. http://i60.tinypic.com/2ius9h.jpg Plz if some one knows…
In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! You'll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. We'll also cover force fields, create a custom shader for realistic dust…
The objective of this project is to seriously improve my photorealistic skills. As of now i've only touched the modeling and texturing part, meaning that all that comes with post-production is yet to be seen (but if you have any suggestion it would be greatly appreciated.) Needless to say the scene should ideally reach a…
I would delete the object from the UE4 scene and then go into max check how many UV channels you have created. Create 2 one normal and then one optimized for Lightmass. Then import the object fresh, select do not generate Lightmass UVs on import. Go into the object settings and point the lightmass at your second set of…
Well if they do, it's very subtle because I don't really see it. Whenever a character approaches an illuminated object, I'd like to see the diffuse of the object fades onto the character's object. For example with Sonic Unleashed or Uncharted, when you are walking on the grass, you can clearly see the character's clothes…
To unbind an object you select the object then go to Skin>>Detach Skin With the tire still selected go to Modify>>Freeze Transformations This will zero out and movements that have been done to the tire. It assures that you are starting with clean history. Then do a Modify>>Center Pivot, to assure that the rotation axis is…
I would be tempted to use TexTools UV/3D swap. Then skinwrap the flattened scales to the flattened 3D object and warp it back into a solid 3D object. I think there's a tutorial somewhere about a old lady wearing a sweater where each and every loop of the sweater was a 3D object, the guy used the same technique but used…
We've had a very similar problem on our game whenever we exported something with the .fbx exporter. It would mess up the display of uvs in the viewport on all the objects in the scene (but not actually screwing up the uvs, in engine the objects looked fine). The only fix we found was to apply an edit poly modifier to all…
Here are some quick concepts of objects for the different themes. The Nature theme will be the standard theme and other objects will be added into it to change it up. I will build all objects in 3D, some will then be rendered to planes and some will remain in 3D keep the possibility to rotate them. I realise that I…