I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
I wouldn't say there is a specific NA style so to speak. I mean there are companies in North America that do realism more than stylized/hand painted work. But there are a good number of studios that do anime style as well. The main question is, do you enjoy working in the realistic style? Since regardless of the education…
Hi everyone, firstly I'd just like to say that I've been browsing the site since joining and really love the amount and quality of feedback you guys give. Here are a couple things I think I should mention that being said: * I've been using Zbrush for just over half a year, I've been using Maya for 2ish years though. * This…
JORGE MONTERO - 3D Artist - Characters & Props Hi! I’m a 3D Artist specializing in character and prop creation for video games. I am currently seeking new opportunities for freelance projects or indie studios. I have several years of experience in the advertising industry, creating 3D assets in various styles: realistic,…
<a rel="nofollow" target="_blank">@BeanyCoffee</a>: Thanks! And nah I probably won't go back to that sculpt, it was just a quick sculpt for fun. I might make another dragon head at some point though <img alt="D" height="20"><br> <a rel="nofollow" target="_blank">@cgartland</a>: Thanks, and yeah I need to improve on my…
No, you actually don't understand my perspective. Mine was taken from studies, not a personal point of view, and the discussion for what is right or wrong is still what's the importance with a discussion. I do notice that you didn't understand my point when I spoke about "intention" and "state of mind", so it's slightly…
You're still digging man, I'd just get out of the hole and leave this thread entirely. I think what people are saying is that whenever an animation thread comes up you dive in and say: 'OH HAI GUYZ I'M STUDYING ANIMASHUNS I WILL HELP THIS MAN OUT' And then start name-dropping respected animators just in the hope that…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…