From the beginning of its development, Unity was forward-thinking in its approach to cross-platform support. They developed it using Mono, which is a cross-platform compatible port of the .NET JIT compilers. Essentially, it lets you program and run software written for the .NET framework on pretty much any platform. The…
I really like this the hand painted textures you have here they have a great watercolor look to them. This is a great environment piece. As for the Unreal Engine, I am currently working on a Medieval themed MOD for the MSUC contest using the technology. Its quite a change coming from Source engine. The material editor is…
Hey there, We're looking for a Tech artist that can help bring our art to the next level for games such as God of War and other blockbuster titles. Check out our studio here: Valkyrie Job Description As a Technical Artist, you will be the bridge between the art and engineering teams. You possess the multi-disciplinary…
Woah, woah - I think this is a bit past my understanding... I've never touched Unity Engine before, yet alone know what a draw cell even is. Am I supposed to know about this stuff? I'm still pretty new to 3D art and have no professional experience yet. Here's where I am right now for context: I'm learning how to make…
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…
Hi, I'm Juan Carlos, and I'm currently looking for work. I've always been passionate about bringing characters to life through rigging and animation. I'm eager to expand my skills and contribute to exciting new projects. Skills: • Skinning & rigging • 3D animation • Rigging & animation optimized for game engines • English…
Today I would like to introduce you to a tool that I've been working on that provides a completely new and unique way to build large scale worlds for games and multimedia. For a full detailed description, and video see the Kickstarter that just launched today…
Outsourcing Artist (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Outsourcing Artist (m/f) for an unannounced Unreal Engine 4 project. We are looking for someone with a great passion for games and art. You will also have a good understanding of technical topics and the ability to create meaningful…
@sacboi Thank you! To answer your questions: 1. Maybe.. 2. They are flies! Need to do another pass on them as they still have a uniform material. @Celosia Hey, really appreciate the detailed feedback. There's some very interesting ideas there that I'm excited to try, such as the inversion of expectation. I struggle with…
Rocksteady Studios is looking to
add to its family of permanent staff. We are looking for an exceptionally
talented senior asset artist who is ready for the
challenge of producing a AAA title on the next generation platforms. Key Responsibilities * Create industry leading assets that creatively and
technically raise the…