I have recently been working on a project at uni where we had to create a mech based on a existing concept and then make small tweaks to the design we also had to create a weapon to go along with said mech. The design that i chose came from the first pacific rim film the mech called striker eureka i would then change this…
CHECK THE LATEST POST FOR THE UPDATED POSITIONS BEING LOOKED FOR. The original post in this thread refers to old, past positions and it does NOT refer to the current ones. ----------------------------- Responsibilities: * Working with Motion captured assets according client quality requirements. * Retargeting, action…
Sorry I failed you Sodom :disappointed_relieved: Once again I lost control over my 'work-life' balance (lol) and effectively, big challenges continue to kick my butt :pensive: For now, I'll have to put this on my pile of shame/ unfinished projects and come back to it one day to finish. One thing I take from this, it's that…
Are you asking how you would add a body to that sculpt? You'd have to make a new mesh and transfer the details. Look at the zProject brush and the Project All button. What I'd recommend is to retopologize the head into a lowpoly model, then attach that new model to a body, then subdivide that new model in zBrush and…
Haaaa sorry, I meant to say BodyPaint3d (the one that comes with C4D, which I believe is still maintained to this day), not DeepPaint3D (the Photoshop-linked one that was indeed mostly used for projection painting, which was fantastic back then but kinda disappeared into oblivion at some point) ! All that said ... the…
Hey gang! First time tackling an environment, worked on this over the course of 5 weeks. As such the textures and lighting are first passes. I'd love to hear any feedback or what I can work on to improve my next environment.