The ideal is a single contiguous mesh with lumpy bits to define silhouette. If a belt or any other element never needs to animate separately or go away just build it into the body mesh.
Quick problem i see: you haven't defined seams for quick peel.You select edges where the seams will be and run "convert edges to seams" button, and use quick peel.
The sides of her nose turn down and are less defined than you have them. 'You can see it really well in the 3rd and 4th sets of photos that you posted.
not yet, will get when it goes on sale im sure. Seems to be another RTS but im a massive fan of the genre. Nothing genre defining but still seems like a fun experience
I think you could work on them since they have no definition: folds, specular reflections, some falloff.Check this one from hitman see how well defined it looks.
Rotoscoping is generally tweaking footage frame by frame to make it easier to add in CG elements, or to remove unwanted things for a scene. Animating a character using reference is definately not considered rotoscoping..
nice update, looks alot more like the guy. you have definately reached that critical point at which everyone whos lookin at it will immediately be able to tell that its him.
Early render Bake came out perfectly I made a really simple texture to define a bit of material definition and later I'll get into the even more fun bits!
It's only a surface effect - it won't actually change the geometry of the low poly model. It just defines what direction the surface points in. So the shading change is all you get.
There should definately be no mold on them bacons! Im pretty sure English bacon doesn't have any added herbs on it - unless you count HP tomato sauce as an 'erb!