5 is fundamentally identical to 4 except that they moved some buttons - you can tell because it's the same codebase. The biggest changes are things like world partition and level instancing which mean you can think differently about how you structure resources and manage the way you build worlds, everything else is an opt…
Yeah import the figure model into zBrush. Coming from Maya it will either be gigantic or microscopic in zBrush! I forget which. Anyhow to work on the model in zBrush you need the brush's full size range in zBrush itself to work effectively. Actually a real time saver is setting up the GoZ plugin in Maya and doing all your…
Thanks man. It was and is a lot of fun to explore and work on. Blown away by the positive reception tbh. Thanks!,Correct me if I'm wrong, but doesn't UE4 already support working with deferred decals? I haven't really dug into UE4 yet, but I plan to very soon. Blender is love :) Indeed it is. Hope to share mare on this in…
I've used all three and I have to say that all three, save for the 2.5 version of Z-brush. All have their advantages, but to be honest for the majority of what you really need to do Silo 2 is more than sufficent. I've been pushing between 2.5-3 million polys in it, so breaking the mesh up into pieces I can double digit…
[ QUOTE ] oh no I'd never bring it up with her again. Hence this thread to see what people think about them. Maybe I'm totally wrong, and they are herbally enhanced. But I doubt it Milla, from a male perspective, my main concerns are what drove her to have them done. Totally understanding that girls do it for thier own…
Where is the "enable dx11 rendering"? i noticed they moved the 'preferences' out of view but i can't find the "enable dx11 blah" button... :( anyone know?:\