Maya's default unit should correspond to Unity's default meter units. If you make something 2 units tall it should import nicely to be 2m in Unity. Very handy. As for what to set your grid to, (Display > Grid > [ ]) that's up to you, and it depends on what you're working on. You have 3 basic options: Length and Width -…
We are looking for Unity specialist familiar with Unity Project Tiny (https://unity.com/solutions/instant-games) Our task is to develop browser soccer-like game using Unity DOTS Runtime & Project Tiny. The game will be available on mobile devices only, so desktop version is not required. Game logic (see attached file as…
So here's a link to the actual, official announcement at the actual time it was meant to be announced, without random made-up parts ;) Click me>> Unity 5! And a few of the features from the press release - Physically-based Shading Unity 5 will launch with a new built-in shader system. The new shading is physically-based,…
i've recently noticed that there either has recently been added or i was oblivious to both a UDK thread and a crytek thread under 3D and 2D. wheres the unity love? I know their forums are chalk full of interesting people... but i'd love to see a PC thread for unity. It seems to me like a lot of people here are using UDK…
Morning all. I've been having this issue where i've been trying to import a model into Unity however places where the geometry has been mirrored (using symmetry in 3D max) results in inverted normals. The normals maps should have been produced properly and created as I have always done them (create retopo, symmetry, offset…
I work with generic units by setting my default units to 1generic unit to 1meter in max unit setup. So with this in mind when I make 200 units box in height (default player height in Unity 1.8m =6 feet so we just round it off to 2m) 200/100=2M basically with this setup all you have to do in Unity is change scale factor to…
Hello all, Does anybody know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity?…
Personally, I've found that they tried to make Unity TOO easy to use. To the point where anybody with an actual base of knowledge kind of feel overwhelmed trying to learn it. At least that's my perspective. I have been using Unity since early 2013 though so I'd say that after 4 years of using it, I've kind of forgotten…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…