Hello! Contract/Project based 3D Voxel Artist. Looking to do some side work to get computer parts for a new PC build. Current computer will probably only last about one more year, need to start now. Available to create on long term projects if weekly hours are limited. Payment: Computer Components! (Need Parts for new…
Personally I'm more interested in the business and politics part of gamedev, since, IMO, this is the most fragile part of our industry and is the most in need of improvement. Here are some of the people I follow for this: Individual contributors: https://www.youtube.com/@ChrisWilsonVideos…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Comments to Capitalization: neat updates. Just an fyi, i thought "devs" agreed to lowercase only naming since you'd have to remember which parts are higher & lower case & that lower case would make life easier. If you had to say look for parts in a search term or call it for any-other reason in development. Has this been…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
I've had in mind making something equitative distributed, planes like little cavities or inside holes have less density. The most dense part is the camera ring, which has double density, I didn't want that part to look jagged.
Hi! I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle? I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want. I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged.…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…