If you open the "Initialize" pallete then click Unify it will scale the mesh down to an appropriate size in ZBrush Alternatively just shrink your model to 1% of the size when you export it from 3DS Max, then when you reimport it, scale it by 10000% to get it back to the right size
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Hi all, I just wanted to share the end result of our Hero Asset Creation Course If you want more information on the course or see the trailer then you can find it here: Flippednormals Artstation Gumroad
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
When starting a creative project, one of the biggest needs is high-quality content. A great texture, a detailed 3D model, or a well-lit decal can take your work from average to amazing. That’s exactly where LotPixel comes in. Over 6,000 Assets – A Massive Library for Every Creator LotPixel offers over 6,000…
baked in blender and its a rendered shot not the viewport, hm gonna try to import the model into unity and look whats its doing edit: ok, no seams in unity