I'm looking for an old game from the mid 80's, it was a car design sim. You design the car and then the game runs various tests on it and prints out a report on your car... you don't even get to drive your car but for some reason I loved it and I still have a folder full of printouts from it.
Much like Maya/Max, is there any way I can create my own splash screen image, put it somewhere and thus replace the original one? I love giving apps in my PC some personal looks. Tried putting a new splash.bmp in the root folder, but nothing changed. If this is possible, what's the place and dimension of the image needed?
Hi everyone. For the first time I have installed Megascan Studio. The problem is that: when I select the folder to unzip my model, asset it starts but it remains still without doing anything as in the attached image. Nobody had this problem? I use Megascan Studio 0.917 and Windows 10. Nobody could give me any advice?
slowly modifying my polish under folder to have AR15 sights. I still have some work to do. Im going to put a tri rail for the foregrip and have a vert grip stick a flash light on the side and possibly co witness with an eotech. So far im loving the set up. Probably going to have to model this FTW.
So for school I have to bring a .MOV file into FCheck... Problem is I can't do that... Does anyone know how to open a MP4 or a .MOV in FCheck? Or is there something I can convert these videos into that FCheck will open? I tried extracting the frames and I made a folder with a few hundred JPGS, but You can only open one…
@decorix you can click on the plugins menu (topbar -> edit -> plugins) in toolbag and click show user plugins, it will open a folder where you can put the script. Then the same menu after your reload should show a button to run it. in 4 it looks like below after installing the script, should be similar in 3.
try texGetShells. its located in C:\Autodesk\Maya20XX\scripts\others\texGetShells.mel its a hidden mel script thats not documented. Its being used in a lot of the functions inside uv toolkit. I have been digging around that folder for some hidden cmds for mu UDIM layout script ive been working on forever.
To save time and avoid dead links I'd recommend checking out Per's google drive / imgur archives of his images, which you can find here: https://drive.google.com/drive/folders/0B50TkT6CiX5yR1JmWkNxcDhHN2M https://imgur.com/a/6VCqm Reverse image search might be able to find you the accompanying text post if necessary.
This is the latest Spec Gloss shader: https://dl.dropboxusercontent.com/u/9804576/PBRSpecGlossNrmShadows.glsl Copy the file in your C:\Users\...\Documents\Substance Painter\shelf\shaders folder. You'll be able to select it in the Viewer Settings in SP. You will also have to setup your outputs in the Texture Set Settings…
Had a few minutes, so here's a really simple layer toggle script Create an action to load the script, bind to hotkey, and you're good to go. If I have time later, I'll add a bit to have it show up properly in the File->Scripts menu if you've got the script in your presets/scripts folder.