inspired by b1lls and massbots bernard i digged up my memories of this game and realized what fun these characters are and started to model them. for now i stick with vertex color and try to model all them
Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy motherfucker. Pigs sleep and root in shit. That's a filthy animal. I ain't eat nothin' that ain't got sense enough to disregard its own feces.
Valentines Day sales - Artist 12 (2nd Gen) Never used ones with a display, they've certainly grabbed my attention atm and aussie dollars AU$257.29 quite affordable tho probably pick one up heaps cheaper in other regions also with tyranny of distance living down under we're typically slugged with 'customs duties' anyway…
@Tzur_H : Thanks!! Yes, I will definitely use vertex painting on my meshes, as I am already doing on the road. What I will probably do is to make decals of grunges, newspapers, etc and then vertex paint of dust and "wet surface" (kind of what the buildings look like in a sunny day after some raining). @Micaky : Thanks!!,…
Dang, sorry I haven't gotten back to this, new job and other stuff have been keeping me busy. I'm mainly just trying to get into better shape overall. I know I've got some weight I could be without so I'm trying to be rid of it. Back in high school I was in phenominally good shape, college kinda really destroyed that, and…
I'm starting an indie project and I'm thinking about leveraging Blender in place of Maya. I'd be using it to model assets, animate characters, render concepts, and export into Unreal. I have close to 20 years of experience with Maya, but Blender's come a long way. Has anyone used it in their pipeline? What issues have you…
Thanks for the love in this thread. I use to be a sourcer/recruiter for a 3rd party agency. I would be careful about working with a recruiting agency. Many agencies do not understand art and will throw your resume/portfolio to companies that have an open position that matches your interest. I do think 3rd party agencies…
I can only tell you my "secret" and it might not all apply these days anymore. Connect to artists through whatever networks there are today. On eyelevel through your work. Interact with other animators, showcase your work, get feedback and act on it. Personally I hate getting hit up out of nowhere so we never cold called…