I swear I posted this project initially in my sketchbook, but I guess I didn't. Here is my first project I meant to have as a log in my sketchbook. https://polycount.com/discussion/237650/3d-environment#latest
Well to begin with, you need to explore a bit more. Great thing with art station is that you can put multiple shot of a single project in only one click. Right now you're main page look like you have 40project, but it's not the case, you just put separate shot of your project. It's better to but everything together. It's…
Hi I am looking for a 2d animator who can create a hand drawn frame by frame 2d anime animation video. This is a fanmade 2d animation video. I have the script and storyboards and animatics prepared. the coloring and rendering quality which I want for this video should be similar to One piece and Solo Leveling. This is a…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in entertainment and beyond. Were cooking up some cool experiences to have a big impact on the way immersive stories are "told" and are…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…