Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Starboard Games LLC is hiring! We are an highly professional and friendly Indie game developer looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people…
For the last year and change I've had the great pleasure of working at a studio in Seattle called AtomJack. My coworkers and I (12 of us, altogether) were working on the first game for the studio, known simply as project "Wayward" (we were still in the process of coming up with an official name). Wayward was the story of a…
I learned to make a towel in blender just for fun. I have mostly just been spending time having fun with blender tuts instead of doing anything serious.
Hehe, yeah it's always 'fun' when you discover that your quickslice of that protruding mesh, actually sliced up your mesh that was outside of your viewport. Bundles of cleanup fun.
Damn that looks like a lot of fun. They have a nice choice in cars. Corvette... Viper... Golf... Mini... all would be fun to cruise a track in Was the track an oval or road coarse?
haha yeah it was pretty fun, and I'm aware how odd this came out haha, she's elongated and has quite a few proportions off, but it was fun to use the program nonetheless. :)
my newest project is "emissary from another world" for the concept101 event in september i am taking inspiration from western religion, the mandela catelogue, spanish catholisism, and giants >:) ^ I wanted the silhouette to be big and intimidating, and while sketching i had the thought of "what sends a message... ah yes…
I'm learning Houdini now. Exactly what you mentioned. I like Houdini as well. According to your suggestion, I think I'll focus on Houdini procedural modelling not on substance designer although it's fun for me.
Haven't posted in a long while. Been keeping at it and still making some adjustments-- I do have an asymmetrical shoulder.. I just have to get around to matching the textures. I'm currently working on his Hand-cannon. Thanks for watching and stay tuned! @hunterscor -- I used 3D Coat for my reotpology-- yeah I'm not a big…