heh HJS, when i read your comment i was 'wtf? theres over a hundred of those tiny things' before i noticed the big crosses Diwan: i think there are some areas that can easily be optimized a bit. first off you have (or appear to have) a redundant loop in the circles at the base, and you could take out 1~2 loops from the…
Im looking for a thread about presenting your 3D models, it was here like a few months ago, but obviously typing 3D model in the search engine returns too much links. Did anyone saved it somewhere ? thanks in advance
Moreso than going over in painstaking detail and giving you crits, as I feel that you can do that on your own by studying your ref, I'de like to give you a few bits of advice. 1. Block out your shapes with simple, clean geometry before getting too heavy with your supporting loops and such. I know this can be difficult to…
Ok, I have another problem which is a bit different but maybe you know the answer. I baked the normal map with xnormal and the resulting normal map looks weird. Also if I apply this weird looking normal map in maya, it just looks horrible.. why?
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
Im looking for an 3D artist who can use Maya or UE4 to render a 1 min short film, the right candidate needs to be experience in setting up camera and familiar with shader and render engine, render engine can be Vray Arnold and Unreal Engine, etc. DM here, looking forward to hearing from you!
Hello You, We are looking for a 3D character artist that is at least of Intermediate skill to construct a Main Character 3D character model from our concepts, to be rigged and unwrapped for UDK4. A model which will have specifications of what we need for the game. NO textures required or animations required. There are two…
Thanks guys. .Wiki UVlayout for me is probably the best but the studio I am at will not buy, so looking for a free reasonable unwrapper that works with Win 8. St.Sabath Thanks will take a look. Just looking for a quick unwrapper that if need be I then can tweak the UV's back in Maya 2014
Ah ok, I guess the reason for the headless model is because I want to be able to use interchangeable parts, technically the hands and feet were modelled separately as well and joined to the model just for the preview example, thought process is if I am going to use the model as a game ready asset I want it to be as easy as…