Thanks Add3r, something must have balls'd up as the title was linking to one of my older pieces which I had removed from my website. I have sorted that now though :) I am thinking of re rendering some things like the transformer , and adding them to a old work section, with like 1 beauty render for each asset etc.…
I was pretty excited about this idea.... I doodled it constantly at by boring office job! Imagining how great it was going to look. And even at this point: I was pretty happy and excited! I made some alterations and decided to render: https://vimeo.com/280020606 EURRGHHH. So this took me days to render (not even…
I seem to have gotten myself into a rather difficult problem with maya and mental ray. I am currently working on a high poly game character using several normal maps. I Have been successful in generating and applying normal maps that look great with maya hardware render. The issue comes into play when I am trying to render…
@thomasp Yes, the painterly effect is an issue with denoisers for sure (in all apps that have them). It works better in some cases than others (scenes that require fewer samples to converge tend to be more stable). You can set the samples per pixel setting higher if your GPU can handle it, which will give cleaner…
Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
This is a great site for comparing: https://www.videocardbenchmark.net/high_end_gpus.html In most cases, you're paying a lot more over a regular 1080 for about 12% better performance. The price curve for super high end hardware is always out of whack. Hell, a 1080 Ti really isn't that much faster than a 1070. The Vega…
Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…
Absolutely, it looks almost like a cell shader (which is not intended :D ) I think it relates to the lighting, somehow the metal pieces are not picking up the reflection properly. Already started transfering it to Unreal which I will use for the final renders and hope it is something which will just go away with proper…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…