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Maya hardware and mental ray issues

I seem to have gotten myself into a rather difficult problem with maya and mental ray. I am currently working on a high poly game character using several normal maps. I Have been successful in generating and applying normal maps that look great with maya hardware render. The issue comes into play when I am trying to render the model with mental ray. It seems to flip the normals that are stacked. It seems like there must be a checkbox somewhere that allows it to "fake" the normals like hardware does.



If it's not clear yet these might help

Here's the hardware render

normalissues02.jpg

Here's the mentalray render

normalissues01.jpg

Some other various renders

normalissues03.jpg
normalissues04.jpg
normalissues05.jpg

I've read that the uv's contain a normal information that has to be flipped as well, but I don't know if maya can do that.

Flipping the normals of the problem polys creates an ugly seam.
Any help is greatly appreciated.
Also, if there is a workaround for this problem in Max 8 I'd like to hear it.

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