yo, thanks for the in depth response to my questions! I am contacting Cargo regarding the different screen resolutions and how to lock my page links. I've also installed 3Point and will be messing around with it today. From what I've seen you do to the Tie Interceptor, I'm really impressed with the final results. you're…
Alright the script and screens are here. http://www.robg3d.com/downloads/putIn_Scripts-Startup_Folder.zip As the name says, put in 3dsmax/scripts/startup, shouldn't matter what version. It will delete your splash.bmp, get all the bmp's in the scripts/startup/splashscreens folder, and copy a random one to 3dsmax/splash.bmp.…
:( As for Maya, it takes a while to feel at home in the application. I was a long time 3dsMax users/developer and the first 4 months or so of Maya where not enjoyable at all. I probably would have bailed if it wasn't for the fact I had to use it for work :) After that, I started to feel more at home. But after two years, I…
Depends, there are plenty of tutorials that showcase TexTools. The build in UV tools these days in 3dsMax are not as terrible anymore as they used to be. Just get yourself familiar with all the options out there, TexTools is free so have a look at the website at the tools and see what could be useful to you. I have been…
Film has no tri count limit, just as long as a scene doesn't crash. But for the sake of learning efficiency, this should take more than 10k triangles. There should be a way to copy UVs in Max to other objects with the same topology:…
There have been similar things done in other ways. There are a few plug-ins for 3dsmax that have similar functionality. SnowPrint v2.6.1 http://www.scriptspot.com/3ds-max/scripts/bake-vertex-position-from-modifier-stack 3dsmax Footprint Tutorial PT2 - YouTube I noticed that it only seems to happen on ground terrain and not…
Hi haiddasalami, right now I can only test with 3dsmax 2009, and it imports FBX from Faogen just fine. It didn't display vertex AO from the start for the imported scene, but if you set up a material with vertex color or just enable "Vertex Channel Display" in Object Properties then it will look the same way as in Faogen.…
Hello ! Thanks for the reply, I have a line atefact inside my normal when I bake with the fbx maya export. My smoothing group Is all to the same nomber inside 3dsmax, same with maya soften. I can assure you the lowmesh and the highRes was correctly overlay, when I bake with an export fbx file from 3ds, I have no error. For…
Yep, they could probably word that better or explain it in a tooltip. That feature preserves the lower poly version and the turbosmooth settings, just like the skin modifer, which Maya actually reads and correctly binds the skin using it's specific tools. If you export out of Maya with skin, 3dsmax correctly reads it and…
Thank you for the reply monster ! I sent you the mzp file if you still have some time to look into it. Actually I wanted to keep the files out of the Plugins folder (like stdplugs/stdscripts/...). But this might be the only valid place even if there's a userScript folder. I wanted to know why it was like that, and how the…