Hey just a small update: Working on moving this project to Unreal. Nothing to do with UE5 - timing is just coincidence there. I am working in 4.26. I've wanted to try Unreal for a long time and had a feeling some of the performance issues faced in unity might not be as hard to solve with Unreal. So I've started out doing…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes - High Quality 2K+ Texture Set - AAA-quality modular…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
I must say my initial exposure to the game was "OMFG wow this looks amazing!!!"...the gameplay was simple and easy to pickup on. Running quests in the tutorial/newbie area was fun and kept me playing for 3.5hours straight last night. Game ran smooth as silk, no lag with maxed out options
Browser games these days are these day mostly done using webgl, which is low level GPU stuff. they do not tend to be built out of web elements, but rather built in traditional game engines and exported to the web. Unity, unreal and godot can all export to web. BUT if you want just some 2d animation stuff for a website,…
Hi, I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing specializing in creating high-quality game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience. Skills: I have extensive experience working with Unity, Unreal…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
I'm Sam Son and I really liked the world presented in Studio Ghibli's The Secret World of Arriety and wonky shapes is pretty awesome. So I'm making a wonky, miniature, 3D Environment. As for the engine, I'll probably will use unity but I am considering UE4 because that PBR looks delicious. On another note, I might have…