No biggies on the comments, females be difficult yo! (for me) That is why i am learning the, how to's, probably should've done those studies before the dudes but well, as said in the threads i went to "heroic types". Anywho, i said i'd come back and have since this is a long trek of learning things i do not do or nor have…
A few others from my uni have started threads, so I thought I'd get one going so I can receive more feedback. Working on a tudor style slum set in some gritty sci-fi city lol. I was initially inspired by this picture however I decided to take it in my own direction. The scene will be centred around a blacksmiths, with the…
It looks like the forum ate my first post so I will cross my fingers and try again. I'm about to start something new something I've never done before, my portfolio. I wanted to get some advice on which direction I should take. I'm a bit of a jack of all trades and I've helped out on mods and small indie projects but it's…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks but also to keep myself on track so I can stay motivated on actually finishing a personal project before jumping to another one. That being said, please do feel free to critique, question or…
Hi! I'm looking for 2d artist to help me with the visuals of my project - simple maze brain-teaser planned to release on HTML5, Android and iOS The game is about a hamster in a sphere looking for an exit in a maze with movable walls and other dangerous stuff (e.g. fans and electric arcs) Link to prototype At the moment…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
So, finally, from starting out knowing practically nothing about modeling (I took 1 class years ago), and even less about texturing, here I am 6 months later and I have just finished my first big project! Woo! I present 14 of my favorite looking swords from the Zelda games. Any comments/critiques would be suuuper…
I am hangun..I am an product design graduate, 3D artist an game designer enthusiast and a former professional gamer on the moba game Infinite Crisis. After the game was closed around 8 months ago due to different reasons me and some friends of mine also former IC players decided to gather up put a team together and remake…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
@Ged So basically the vertical slice project was to come up with a game idea and build as much as you can to show the feel of where you next sixteen weeks is going. Yes the animations are an issue as some of the effects don't correctly match up and need a heck load of work, but we wanted to get some basic ones in that we…