The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
found out some fun stuff with zbrush, first off there reprojection stuff sucks for getting the detail back to your retop'ed mesh. the main thing i noticed is that when you make a really low detail retopo mesh in zbrush it will tend to get a lot of errors during reprojection. also zbrush didnt seem to like that i was trying…
Hello Fellows Im new here .I’m Anthony Im Illustrator and Concept artist open for new Projects would love to be on board on you’re vision . Could be a great fit . pls checkout my Portfolio. https://articoluminos.com/ Glad to connect with you My Discord : articoLuminos Cheers Anthony
I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Hi there! Over the past six months, I've been studying Games Art and Design. Recently, I've been working on a student project where I'm creating a 16th-century bedroom. I would love to hear any constructive feedback you might have! :) https://charlottemay351.artstation.com/
I'm performing level design for a sound designer as part of his final year project at university to create audio for a short survival horror video game sequence. The environment itself is an abandoned underground bunker, one in which the protagonist finds themselves mysteriously entombed. The gameplay will be minimalistic…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…