@iam717 Thanks, I'm studying game development and will make a prototype before assembling a team/studio. I've done a few commissions and the market is definitely there, but I sidetracked it to avoid becoming "too specialized" for now. These are all pretty procedural and I'm looking forward to some more cerebral/larger…
29 think its five years studio time a bit longer with on off contract work...got an offer straight out of school...decided to go to uni and study fine art....took another two years at polycount uni to get my first contract works
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills * Key frame animation in Maya — smooth movements and expressive character…
Okay understood. Right now my portfolio is a bit all over the place and doesn't adhere to one particular studio or a specific style. Do you also think it's worth it to recut my reel/ Portfolio everytime I apply to a new studio? Thank you so much for the feedback!
Are you a master 3D artist that is yearning to be part of an epic game and winning team? Clipwire Games is looking for you! We here at Clipwire, are looking for a 3D master with ambitious dreams. Our ideal candidate would be someone with high potential, great passion and an excellent knowledge of their craft. Experience in…
finish my MSc thesis propose to my girlfriend finish that universal asset pipeline for my studio's art department try to become a better boss and better support my team and give better feedback decide if I'm tired of studying or if I want more of it
Hey! First of all, even experienced animators use tons of references. That's a thing you're going to do and that's never going to go away! If you analyze what drives the movement in your references, your understanding of body mechanics will improve and it's probably going to feel more like you're doing your own work and…
Hi , I'm a fan of your work and I also follow your posts in gamasutra, I'm starting my career in a studio (despite my age 28 = P) and I really like the style of your textures, you have some tutorial or study recommendation To create these textures?
Hi, i'm going to be teaching a class involving game character creation using 3D studio Max 7 at a local college. I have been working with Maya and XSI in recent years so i'm not quite up to speed with which games best support this version of Max. I was hoping to get some recommendations on the best game to use for this…