[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
My game is going to take place in a mechanized alien world. Nothing about it looks human. Think a more colorful version of the borg cube for style with lots of tubes as accents to the level. I don't want to give too many gameplay details due to being afraid of the idea being stolen, but it will mostly be a round based…
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
Hello, i am currently trying to start brushing my own textures. Modelling is not a big problem but this is a new area for me. So i would like some feedback on my first wood-try texture thingy. Not loopable and not finished, but i want to know if i'm on the right track. My second question if anyone has any general photoshop…
I want to paint some props I have in Mudbox and for some textures, there's too much background noise. For example, the rust in this photo is great, but I don't want the green paint with it. I've tried using blend layers, changing the hue but it just doesn't blend well or it makes the albedo look unrealistic. I've also used…
hi I have been working on a mobile spec game and need a texture artist to help me finish up the game the models have been UV mapped and are ready for texturing . I need someone proficient in an hand drawn /stylized spec textures. more specifically I need the ground textures. I will provide the FBX files send me a PM if you…
When starting a creative project, one of the biggest needs is high-quality content. A great texture, a detailed 3D model, or a well-lit decal can take your work from average to amazing. That’s exactly where LotPixel comes in. Over 6,000 Assets – A Massive Library for Every Creator LotPixel offers over 6,000…
So, this is something that i've had a difficult time figuring out... and I've seen it talked about before but for the life of me i can't figure out how to do it myself. (yes, i know this is something that i should have learned early on but for whatever reason i haven't, unfortunately.) What i'm hoping to do is to use one…
Hello Guys , I'm gonna need please some advice in a texturing work I'm doing right now , I'm basically dealing with a robot modeled in maya with a considerable number of pieces , this model will be integrated into a real footage for a short film ,so what I'm planning to do (since I didn't get any directive other than…