Hey guys, I'm new to Zbrush, so sorry for the simple question but.... When I import a model of an OBJ into Zbrush and subdivide it, it tries to smooth all my open faces. Is there a way to get it to Subdivide in Zbrush the same way it subdivides in Max with turbosmooth. As in when I subdivide in max, open faces subdivide…
Does anyone happen to have or know of a script which will either open files in a specific directory or convert all open files to tga and then save out to a specified directory? Im having to convert a lot of our native texture formats back to tga for lodding and its going to take an age doing it by hand so any help would be…
So this is for anyone that ran in to the same problem as me and just bought substance painter beta from there website. If you can't open it and figure out what extension to open it with. All you have to do is rename it to be ending with .exe . Then it should be good to go. Also guys feel free to use this thread to share…