Moar progress. still have to finish the sculpt for the wall. And make a real wall paper texture. Once both these are finished, I can start cutting these up to make a small modular set.
Excellent! Thank you very much for doing this! Anyone else want to chip in for the rest of the tutorial? There's an interesting section on modularity, a vertex color tut, and there's a funky diagram about the time saved, or something.
hehe XD here's the complete low poly gun with normal and diffuse, rendered with Unity3D (directx9 I think). I'm supposed to do this 'modular gun', the top part upgrades to other stuff!
Some modular pieces for the environment. If i have a little bit more time i put all things together. I try to build my scene in cryengine. See you soon.
Heh, the story of the Utah teapot almost reads like folklore. I like the speed at which he's modeling the death star canal here. :) Modular set pieces were the way to go.
Real work of dark space game called Undoing made in unreal 4. Modular pieces with only 1 texture which has been worked in substance, ddo, photoshop and unreal 4. markusenes.artstation.com https://twitter.com/UndoingPC
Hello. Long time observer, first time poster. I am working on a modular Sci Fi hallway. Still in the modeling phase. I am struggling to find ideas for my ceiling. Any and all ideas and criticism are welcome and appreciated.
Hello everyone, We are looking for 3d artist to create the following assets: - around 12 "mechanical" models, textured, lowpoly - 1 lowpoly character, for a 3rd person setting - desert environment modular assets Please PM me for details.
Hi guys, I want to hear any thoughts regarding the matter of either sending out a modular set piece inside the Engine and assemble them there OR is it better to just assemble them in inside DCC tools. Thank you.