Hey Chris, Your workflow sounds similar to how a lot of people use Toolbag. To answer your specific questions: 1. Tessellation refers specifically to DX11 tessellation that is commonly seen in game engines. We have two types, a flat tessellation mode that sub-divides but does not smooth, and PNTriangles, which sub-divides…
P4 630 3.0 Ghz 800Mhz FSB - 195 EUR, could have gotten one for 168 instead with a bit less cache (games are rarely CPU limited) (boxed, ships with cooler) 160 GB Serial ATA HD - 75 EUR (didn't you have one already?) GeForce 6800 PCI Express 256 MB - 250 EUR 1 GB RAM - 80 EUR 16x DVD+/-RW - 40 EUR (didn't you have one…
I'm not an Apple hater. I wasn't anxious to see this thing. I love my iPod Nano. Useful at the gym. No stupid camera. Why must everything I own include a shitty camera? I dislike bullshit marketing schemes: "Our most advanced technology..." It's a large iPod Touch. Advanced usually means smaller in the tech industry. "in a…
Hey again everyone! Metal gear Solid V:The Phantom Pain has been out for a while now and i hope you all have had a chance to check it out! Hideo Kojima really is amazing at what he does and the entire team in Japan did an awesome job making his vision into a reality. I hope he will continue to make more games after his…
Top-quality game art production service in China BlackBow Software Co.Ltd, is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with…
Hey all. I ended up making a fairly full-featured 3D painting application as an offshoot of the game I'm currently working on, that I think might be generally useful. If it's something that anyone would actually want, I'm probably looking at eventually releasing it as a cheapo 30 or 40 dollar thingy, but hey, how would you…
Hi everyone not sure where I'd post but this area seems to be for 2D art as well XD For part of a University project I'm re-designing an N64 interface to create an effective PC style interface while keeping to the theme of the original game. The game that I have used as a base for the items/spec list is The Legend of Zelda…
Hello! I have a simple Scaleform HUD set up: http://i40.photobucket.com/albums/e235/RaptorMoonX/Scaleform_hud.png I got the Health/Energy bar at the time working. I have no idea how to get the currency to increment/decrement for this HUD. Do I accomplish this in AS3 or in UDK? I will have Kismet Nodes set up in UDK to get…
http://www.robotentertainment.com/careers#11ART03 Position: User Interface Designer/Artist LOCATION: Robot Entertainment, Inc. office located in Plano, Texas, USA GENERAL DESCRIPTION: Robot Entertainment is looking for an experienced and creative User Interface Designer/Artist to join our art staff. The positions…
So, Im new here so Hi. I have recently started getting into more advanced 3d modelling etc having previous worked in different software (little bit of sketchup & a lot of Rhino) with my work, I decided I wanted to develop my skill set and put it to use for game asset creation (for fun) & also the possibility of added extra…