As far as I know, Ncloth isnt compatible with any game engine (it's also very resource heavy and there are way better physics engine built-in and optimized for games in Unity/UE4). You could always making some sort of NCloth rig that bakes animations/deformation to bones but that would require some tech art knowledge that…
Can we see your bone setup? What are you exporting exactly? Usually if the game engine support the scale, its pretty easy to simply export it. The easy way is to create 1 bone with a bone end then constraint the position of the bone end to a dummy, and add a lookat on the bone that targets the dummy. Now you need to export…
[ QUOTE ] amen pliang. it looks AMAZING on SD... and the fact that u can literally hang on to anything adds to the fun too! i wonder how they do that? is it in the engine and the engine 'makes it as it goes' or is the info 'painted' on? watever... the climbing anims are awesome! [/ QUOTE ] I remember reading somewhere that…
Gears of War uses Unreal Engine 3. The editor, I believe, is called "Unreal Editor for Gears of War/Unreal Engine 3". Unreal Tournament 2004 used UE 2.5, and the editor's name was Unreal Editor 3 ;) It goes something like this: Unreal Tournament: UEd 1 and later UEd 2 Unreal Tournament 2003: UEd 3 Unreal Tournament 2004:…
If the engine is that hard to load (or more likely, initialize. The engine is a part of the code and at most one or two megabytes in size) then wait with loading it until the user has chosen to access a part that needs the engine. If you absolutely can't make the main menu load in less than a second perhaps you should…
Been modelling a Ferrari Enzo I want to use to use in a lighting project. Cars are pretty standard modelling projects, but I found this one to be more difficult than your average car because the engine bay shows through the rear window, which forces me to either a) cheap out on the engine bay b) model the engine bay.…
Hello! I've been trying to make a modular cave kit like in Skyrim for a few months in my spare time and it would be greatly appreciated if you would give me some tips about how to make it more realistic, interesting or technically better, please. I used Blender to create the meshes and uvs, Substance Painter to export some…
Hello Polycount! Here is an article/tutorial I wrote yesterday and basically it's about creating a turbulent-like movement for particles without using a vector field or similar. It felt better reposting it here rather than just linking to my website (good or bad idea? layout got worse). I'd love to hear your thoughts, if…
That's me told :D This guy is the human embodiment of 'getting shit done' to me. This assertion is borne out by the fact that Vostok is the only instance of an engine change not completely ruining development ever recorded Everyone here should buy the game whether they want to play it or not (it's not bad at all btw. just…
Not yet. Once I get some floor textures painted out i'll likely start throwing things into the scene. Due to the wacky state of the engine i'm working in, ASE and and PSK both have their own disadvantages to importing into the engine. So i'm thinking i'll stick with BSP geometry tools in the engine for the basic surfaces…