Hey guys, I have a question about curvature maps and floaters. I noticed if the geometry is not part of the High poly, the curvature map will not render out properly. Here is an example: This is the model in max: Basically the piece with out the extra geo around it, does not have a proper outline. The piece with the extra…
Hello, I'm looking for Level Designer that can create map heights only no texture for a project of mine the map overall size is 5km x 8.5km which divided into two parts: 1) Part One has Cliffs which rises 320 meters ( 1049.87 feet ) above the sea surface. 2) Part Two will start lower than part one has Cliffs which rises…
Jiminy Christ I've neglected this thread, but that's just how it goes. Here's my Frankensword prop from ages ago: https://vimeo.com/875856331?share=copy And I have blog posts going over how I made it for those interested: Part1 Part2 I also recently had a game I did some work on come out, Bears in Space. They made an…
You got a lot of symmetry going on in there, which makes you able to just model some of the parts once. Most of the core structure seems to be just half the building symmetrical, so you can cut a lot of work in two just there. For the bigger pieces, like those long stairs, just break them up in parts if needed to get the…
Your edge flow looks alright. From what I can see you are on the right track. What you could do, it is a bit more time consuming but more accurate, is modeling the part separate. Iron Man is an assembles suit where pieces lay over one another. The hard part about it is separating the right parts. Of course Marvel comics…
You have this hang up on modular set pieces like it's a big problem? Every project I've been a part of have had modular pieces with the simple convention I was talking about and there was basically no problems and no enforcement. Also keep in mind, modular pieces are such small, small bit of a game art production pipeline.…
in the meantime 5 part speed modeling/texturing tut. Hand painted textures made entirely in blender's texture paint mode. Based on concept by Tamara Bakhlycheva aka FirstKeeper http://firstkeeper.deviantart.com/ http://firstkeeper.deviantart.com/art/Weapons-concept-04-284014517 Took me about 3h. 2x speed TUTORIAL LINK…
Loving the Darksiders Door! With the jungle piece though, I'm not sure its style comes across clearly enough. I can't tell if it's supposed to be realistic or stylised, and I think that's in part due to the amount of detail in the textures. In particular, the tree bark and statue diffuse have a lot more fine noise over…
@Gloriousczar, thanks man! appreciated! There arent plans for much facial animation apart from the eyes/brow, as for the mustache, I made it part of the face for ease of painting mainly but I tried to keep the topo as close as possible to what you advised. I really dont have much experience with facial anim but do you…