a few ideas:* use the slice modifier several times to break down those long stretchy triangles so that flattening and relaxing UV shells works more predictable. Once everything is relaxed you can simply select those slice loops and remove them again using ctrl+backspace. * MaxRetopo is a nice free maxscript that lets you…
I prefer Headus UVlayout since it controls a fuck of a lot better than Roadkill, but yeah, generally I prefer any app that can quickly pelt, stack and optimize all while showing me how much stretching is going on with a red to green color scheme instead of the traditional "here's a checkerboard, spend your time combing the…
Yep max has had "explode by smoothing groups" for a few releases now, since 2012 I think. It also has explode by material and explode by edge angle. It also has a custom mode that mostly works off of angle but has a lot of settings to define the angle and how it packs the UV's. The relax until flat and straighten…
Textools uses the built in max packer, which is junk. PolyUnwrapper I've heard good things about but haven't tested it myself. Headus UVLayout has a packing system iirc (been years since I last used it) 3D-Coat has a decent UV packer, though it doesn't give you as much control as you may want. IPackThat does the best job…
1.) finish model(s) 2.) select all objects together and run some maxscript to merge them all together (its just some xReset + attach multiple objects to 1 together) 3.) unwrap this 1 object using either UVlayout or TexTools 4.) merge stack + select elements and split mesh back to separate parts + setup pivots never really…
I'm Reza Sohrabi, founder of Carbon Based Studio, I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High…
I'm Reza Sohrabi. I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High resolution sculpting…
I'm having a bit of a problem with baking a normal map of an object. LowPolyCylinder is just a simple 18 sided cylinder, no modifications. HighPolyCylinder is a 48 sided cylinder with both the top and bottom edges chamfered 1.3 with 3 segments. I've tried to bake HighPolyCylinder onto LowPolyCylinder (I unwrapped…
Hello, I've started 3d modelling a few months ago, while I've improved UVing still remains one of the biggest mystery to me. So I have a few basic questions - Is it neccessary to use a software dedicated to uv unwrapping (such as headus Uvlayout) or is blender enough? - Do I need to make as few uv islands as possible? if…
Hi everyone, I tried making real time kid character. I started sculpting using a custom made base with zbrush. I used xyz skin alpha for hi poly model. I made UV map with UVlayout. Normal map/AO/Cavity etc. baking with marmoset. I used xyz polarize color texture, add color detail with substance painter also i create…