Any render engines out there these days can do realistic render. Go ahead and get started with whatever engine available to you. Once you get the idea down, it applies across the board. There may be technical differences but the core understanding of a good render is the same regardless. If you use Blender, Cycle is an…
The Statistics window under in the Window menu is really helpful. The profilegpu command is great to determine what is costing you performance in your level. GPU Profiling https://docs.unrealengine.com/latest/INT/Engine/Performance/GPU/ These are also worth looking through. CPU Profiling:…
Parallax mapping uses a grayscale heightmap. Exactly where it goes will depend on your specific game engine, but it's pretty common to put it in the alpha channel of the normal map. Check the documentation for your engine to make sure. If your engine expects height in the alpha channel of the normal map, CrazyBump has a…
Depends on the engine's alpha rendering capabilities. Most engines read alphas as hard-edged, no matter how smooth you make the edges appear in a paint program. The engines that do have alpha smoothing don't require smooth-edged alphas either, they just have different alpha rendering techniques. The only way to get softer…
It's Unreal 3. The fact that people think it's 4 is a testament to how good Rocksteady's engineers are: http://kotaku.com/batman-arkham-knight-wont-have-multiplayer-will-hav-1536502499 "According to GI, the game uses a "juiced-up version of Rocksteady's custom modified Unreal engine," which could mean a number of things…
well right now i've been shooting emails around on moddb.com I also came across fpsbanana.com I haven't received a response from anyone.but it'd be nice to join up with some people with know how and work on some in engine stuff. Especially if I'm capable of picking up on Fallout's Engine and Oblivion's engine as I'm in…
Obj files have only Unit to hold proper scale. So if you have OBJ file that has 10x10 units and import it to engine that uses meters - it will have 10x10 meters, if you import to engine that uses centimeters, it will have 10x10 centimeters. But like @Eric Chadwick said - engines have scaling options so it is not difficult…
yeah I have done this before ie welded/flipped the normals. i was just hopeing that I wouldn't have to it he he. I am not working with a specific engine bTW, just designing a few assets as if they were for a next gen engine. you would think that the modern engines would be able to render two sided without me having to do…
it really depends on the engine. If a engine is optimized for it not only will the file loaded, parsed and initialized just once but also on the rendering part shared geometry if done right has to be looped just once for certain routines. But like always it really really depends on the engine that processes it. I once…
Concept looks awesome! The only things I "dislike" is it's height. Hot Rods usually lay kinda close to the ground, and also the engine. Never ever seen a engine with two Superchargers, I may be a grease monkey and love big and cool engines. But it just looks wierd. Heres a pic of a supercharged hot rod. Hope you see what…