Good stuff my man, loved the video. Make good use of modularity for the bridge and towers, and series of tiling textures for the cave and what not. Looking forward to this beauty!
Learning stuff like building in a modular fashion, efficient use of textures by tiling/blending, scene layout, whiteboxing and composition, lighting and researching architecture to name a few.
It is just that. I'm not sure how else to turn the square modular asset into a tunnel; if I have the sections meet at a ninety degree angle it creates a lot of interpenetration.
Recreated all assets (mostly modular) in Modo and placed them in-engine. Soon will go for rough detail phase. I'm pretty satisfied with scene scale now.
Hello, there is my study of the romanesque vault - simple modular architecture piece. Please let me know what you think of it - feedback is very welcomed. low poly + diffuse + normal low poly + normal
I started working on a modular subway tunnel scene. I didn't have the time to do a lot yet, but I would like to hear any critiques you might have. Individual pieces: