Some thoughts, i know this one's an older concept but its the only straight side-on view Rails are way too small to accept any existing accessories, tube on top seems to have no purpouse (highlighted green) and should have chamber and action placed in it. Magazine's still way too wide to be suited to an smg round what's…
Cool. Hats off to the devs. May actually pick this up. Other than the issue of system lockups (which was happening with HL2 as well, so it's something with my system and not the game), it played wonderfully. My gripe about the outline of the bodies killing the high poly work applies to some areas of the game, but not…
Aquired : rushing through things. not aquired : defining a visual target of what the morph system is supposed to look like. :P What I mean is, you obviously planned your objectives quite well, but why didn't you put together a series of human males pictures side by side in photoshop to help you visualise what you are…
well as with most 64 bit applications your not going to notice a difference unless you need more memory, and in most cases 64 bit aplications are even a little slower than the 32 bit counterparts because there is more system overhead. so things like models with millions and billions of polies you will notice a difference,…
no more bicycles, to dangerous! You're going fast, you only have two wheels (very unstable) you're on streets with cars (much bigger then kids btw) and no safety gear is required! If my kid ever hurts himself on a bike those assholes are getting sued!! One of my favorite places to cliff jump got shut down because drunken…
The gizmo isn't screwed, it is just that they broke selection when they implemented it. The material editor sucks- aside from its archaic workflow, the idea of 24 meditmaterials at a time is something that really needs to die. Max stores an array of what are called 'scenematerials', that is, all materials in your scene-…
Hi. i have been working on a project a few years ago, it was a FPS shooter game project within Unity. now years been passed and i contacted our project leadership to see if he is still desired to continue that project. we have access to Mocap studio as before. but this time we want to make it a sequential animation…
Hey guys, Mad Monkey is a small team of student developers currently working on an Action/Horror/Survival game. We are looking for all skill levels. The only thing we require is that you are driven, and dedicated. Unity 5 Engine Open-World (UPDATE) We are now in need of Riggers, FX Artists and Animators! We are in need of…
Was hoping to get some of your guys' feedback on something. A few of my friends and I have been working on a 3D/2D plat former template over the past couple of weeks. We plan to release it on the Unity store so developers can use it as a springboard to jump off of for their game. We're almost done with the main character's…
Hi guys, I'm very new to the Unity UI system, and there's a few things I can't quite do for the moment, and I wonder if and how that should be done. The project I'm working on would be for Ios/Android, and there's a lot of ratio sizes and proportions to take into account. The anchor system seems to do pretty well the job…