We're dealing with some major weather issues down in Texas! But I managed to whip up this example with some pseudo code in the rollout section. Things to note: * In General, as poopipe mentioned, you operate with the poses stored in the rollout. You only access a custom attribute when opening and closing (loading and…
I consider myself quite experienced in this aspect :) so for once I can share some of my knowledge on PC rather then just learning. I have used many types of scanners, from laser 3d scanners, to video scanners and phometric image scanning, and established a pipeline for my studio when these are in use. Scanning will never…
There is a DISCARD shader instruction to just drop the current fragment/texel/pixel if need be, so it never has to be written to begin with! Transparency is a type of blend. In order to do any type of blending, you have to read and write to a pixel's location in video memory, instead of just writing The instructions for…
I'll give my 2c on this topic and try to stay constructive. The first thing I noticed on most of your objects was material definition was lacking. Even stylized stuff looks like the materials they're made of. One of the biggest ones that i see in yours was your wood material. Squiggly lines on a brown background doesn't…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
Sorry have long missing. This helped me a lot and solved my problem, thanks! Exporting as FBX don't deforming object and much faster (especially for hi-poly). Object is very small, like bolt on automobile disks est. size 0.5x0.5x0.5 cm while biggest object on scene about 50x150x100 cm. That's really inetesting things you…
With a color. ;) You might have triggered someone to make that for you, or they might see this as being a small issue. You know the names well enough, you just now associate them with there material slots. Once you got that you can then start to get an understanding of each one and why they are needed and what their limits…
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :) .*…
miauu's Primitives' Presets allows you to create presets for almost all primitives/objects you can create in 3ds Max. The UI of the tool is embedded into the object's rollout in the Modify Panel of 3ds Max. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be…
omg i accidentally just pressed 'report' instead of reply... sorry if you get some weird message from a mod. here's what i intended to reply to your post with: Right. At work I would never have that many materials on a single object, but in this case it was just for a single high rez portfolio shot and i wanted to get it…