I ran into this through another query. Funny how google works. I'm aware this is long expired but wanted to let you know I'm available for future work. It was somewhat relevant because I've done something very similar recently. Cheers, J
i will just lump my mudbox querys in here from now on, i was trying out the paint tools, like color paint, and it just freezes mudbox the second i touch it to my model, also,, i can't find a color pallet to pick colors, whats up?
Can I use RIg from here ? https://gumroad.com/discover?query=Tre+vital# Thanks You can use any rig as long as they weren't ripped from another game or acquired illegally so those rigs should be fine to use! - Adam
Solved this with a solution suggested by my colleague. 7 rows of python code was all it took. I'm pretty much querying every frame in my range for it's value. Then creating new indexes with colors and positions in a ramp node. I.e. keyframe value = color and frame = position.
This might help https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-139/T poses/category-145/White/category-169/Nude/page/1
Thank you both for your answers. Rather than creating new threads, I think I will keep asking questions in here so that I can compile your experiences for ease of reading later. Please refer to the first post for any new queries.
Hi all, I am an experienced 3D artist looking for new projects/contract work/networking. You can check out my portfolio here : https://www.artstation.com/costas Any queries or feedback are welcome Thanks Skype : kmichalopoulos kmichalopoulos at gmail.com
(Probably best to post this query here :P) Just booted up Shogun 2, graphics options says its using basically the sandy bridge graphics instead of the 2gbs of nvidia in the unit? Wtf? How do I change that? Theres no drop down or anything.
Hi guys, After viewing a few models on the pimping forum, just wanted to query everyones technique in modelling eyelashes. I'm currently using hair and fur in maya to generate the right "clumpness and shape" before turning them to a polygon mesh... but surely, theres a better, more reliable technique? Cheers!
Hey guys, I've googled but not sure exactly what to query. I want to import a model to 3D Coat from Maya for painting and, just like in Substance Painter, hide certain parts of the model so that I can just paint bits of it, such as the blade of a sword. Please help!