i will just lump my mudbox querys in here from now on,
i was trying out the paint tools, like color paint, and it just freezes mudbox the second i touch it to my model, also,, i can't find a color pallet to pick colors, whats up?
I did hear this from wayne(the guy with all the good free mb2009 tuts)
"Its worth bearing in mind that the upcoming service pack will realy broaden out the compatable hardware for mudbox. (The guys have put alot of work into that and done some minor miracles..so don't discount mud on your hardware just yet. ) "
I havent heard anything more but assume this is still in the pipeline
I've used the paint tools successfully so it probably is a hardware problem on your end. I also think the paint tools don't work too well on very high poly stuff.
What is very puzzling about the mudbox paint system, is that you can't assign a pre-existing texture to your model. To do this you have to go through a hack sort of process where you rename some default files. The whole thing is very stupid.
But I still support Mudbox because of the superior interface.
What is very puzzling about the mudbox paint system, is that you can't assign a pre-existing texture to your model. To do this you have to go through a hack sort of process where you rename some default files. The whole thing is very stupid.
Couldn't you just use right click, choose import layer, and pick your texture? That's how I do it.
Replies
"Its worth bearing in mind that the upcoming service pack will realy broaden out the compatable hardware for mudbox. (The guys have put alot of work into that and done some minor miracles..so don't discount mud on your hardware just yet. ) "
I havent heard anything more but assume this is still in the pipeline
you would probably get better answers here, as well as lots of tutorials
http://area.autodesk.com/index.php/forums/viewcategory/95/
I've used the paint tools successfully so it probably is a hardware problem on your end. I also think the paint tools don't work too well on very high poly stuff.
What is very puzzling about the mudbox paint system, is that you can't assign a pre-existing texture to your model. To do this you have to go through a hack sort of process where you rename some default files. The whole thing is very stupid.
But I still support Mudbox because of the superior interface.
Couldn't you just use right click, choose import layer, and pick your texture? That's how I do it.
what exactly do you mean by simple brushes ? i use most of the new sculpting brushes but i stick to purely sculpting, no texturing.
well I'll be...