I need to send a Maya model (no rigging lighting etc) to someone using Max, with a minimum of messing about. Can Max read OBJs by default or does it need a plugin or some such? The pages I've pulled up in google have conflicting info.
Hey guys, I originally posted this in Mapcore but was recommended to post here... Wondering if any of you may have some insight on this... especially if you know max macro scripting... i want to be able to toggle between wireframe and flat shading, much like you can toggle between wireframe and smooth+highlights with F3.…
Responsibilities: Conceptualize and implement UI components: Front End Menus, Backgrounds, In-game HUD elements, icon development and other various 2D elements Assist the UI programmer in the implementation of UI elements Work with programmers to develop implementation tools Contribute to improving usability design…
Hi my 2nd year students have just finished their first group projects, its a love letter to The Last of Us. The brief was to create an environment set in London as if it were a DLC map for the Last of Us universe. 2 teams comprising of 10 students and was competed in 12 weeks. and I think they have done a good job so I…
Hello! Treba Neba is a young, small but cohesive and talented team of 3D artists from Ukraine, closely linked by years of work and interests. We focus on providing services to the game entertainment industry and our main goal is to create high-quality 3D art while providing competitive prices for the customer. At this…
We are currently looking for VFX people! Qualifications - Demonstrated ability to create FX with particle systems, sprites, shaders, etc. - Demonstrated experience with 3DS Max, Photoshop and/or equivalent tools, etc. - Knowledge of art development on next-gen consoles. - Knowledge of specific game editors and particle…
anyone going there? Its like the GDC except it's in Germany (Stuttgart to be exactly) and has a stronger focus on the visal side. Lots of movie/ FX and game companies will be present. To sum up which big companies will be there and tell their secrets of development or run recruitment panels: Ubisoft Digital Arts Epic Games…
Alright, so I've been studying games like Xenoblade Chronicles X (and recently, Zelda: BotW) in terms of attempting to understand how they might have both designed and actually constructed their open-world land formations in their 3D modeler applications and I have come to the conclusion that I really have absolutely NO…
FastTrackStudio is an outsourcing company dedicated to providing high-quality artwork and teaching within the real-time rendering industry (games & film). We specialize in creating real-time environments, materials, models, and other resources. We have worked with many large clients in the past including Adobe, MSI, Epic…
I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…