Hiya, I'm making a house in the style of Oblivion: Here are the wires. Each different modular piece is colour coded so I can keep track of them: Cheers! :)
What I mean is that Doom 3 environments (the most typical techbase ones) are built from prefabricated pieces, elements, of metal or concrete. Such as floor plates, or wall panels. A lot of these are quadratic or rectangular, because Doom 3 used tiling textures (well, materials) with sizes such as 512x512 or 512x256. So if…
im working a script to help export out levels to UDK thru Maya. This building was created with Ninja City. It is set up to be modular.. there are 9 modules that make up this building.
Design first, then blockout, http://www.bendarling.net/index.php?page=levels then replace blockout with modular pieces. http://wiki.polycount.com/wiki/Modular_environments
This is the wrong method for a large environment model. Better to use modular approach (if architecture) or tiled-texture texture blending (if a mountain or terrain).